A few folk have said some nice things.....
Ryse: Son of Rome
"Developers Crytek are renowned for their unbelievable visuals with the Crysis series, but they look to be pushing them further for Ryse.
Using The Imaginarium Studios owned by Andy Serkis who’s probably best known for Gollum in Lord of the Rings, Crytek are using face, body and audio together to make Ryse seem more like an interactive movie." TheEffect.Net
"of all the next-generation titles witnessed by Electronic Theatre, Ryse: Son of Rome features the slickest, most believable character animation yet" The Electronic Theatre
“One of the big things that we’re trying to do for Rome 2 is to make the men in combat feel and look much more convincingly human, so that it’s more visceral and brutal,” explains James Russell, lead designer of the Total War series. “We want it to look like these are men are really fighting their guts out for you.”
“[The fight performers] really go for it. It’s choreographed to some respect, but we’ll just tell them kind of what we want and they’ll go out there and hammer it out with each other. There have been bruises and cuts but it’s quite an amazing thing to see.” Peter Clapperton, Creative Assembly Motion Capture Manager
"I played it [Rome 2] today at gamescom. There was one moment where a roman soldier threw a germanic warrior over himself with his shield."
"That's ******g badass"
Coversation between Suebischer Heerführer and wolf1987 on the Rome2 forum on Total War.com
"A team of artists, musicians and historical scholars spent an entire year refining the game’s look and atmosphere, experts in Kendo martial arts performed all of the motion capture", Now Gamer October 2010
"The samurai marched in first and the new animation system and motion capture gave the combat a realistic dimension that exceeded anything the series has shown to date" Escapist Magazine, Steve Butts, June 2010
"The brutatlity and panache of the time period are very well represented" IGN.com, Steve Butts
"The samurai marched in first and the new animation system and motion capture gave the combat a realistic dimension that exceeded anything the series has shown to date" Escapistmagazine.com
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